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Name / Surname: GREGORY LACOUA
Country: France
Team:
Company: studio gregory lacoua
Project Description:
Wonder was created by experimenting with simple layout the possibility to generate sceneries with infinite declinations. For the proposal, my researches were oriented on two parallels tracks.
The first one was the researches on the pattern layout. The simple geometric forms were designed to evocate at the same time a window, an alcove or a frame. Like this, the pattern can also plays with the idea that this wall skin can be both an open view to the outside and an extension of the inside.
The “trompe l’oeil”, reinforce the depth effect and offer the wall skin to become an interactive thickness of the architecture.
The other researches track was based on the material aspect. By using the specificities of Design your Slab Technology, I choose to provide a slab with a light gold pink reflection by combination of gold, platinum and pink pigments.
In conclusion, this wall skin make up the possibility of infinite stories :
This design slab can generate both interior and exterior atmospheres by using the same basic pattern just with the declination of backgrounds and colors.
By changing the background of the frames, the wall can give the impression of being in a jungle, on the moon or under the see …
By letting the frames blanks, it can become a lighting point, a vibrant window seen from an outside.

Name / Surname: GREGORY LACOUA
Country: France
Team:
Company: studio gregory lacoua
Project Description:
Wonder was created by experimenting with simple layout the possibility to generate sceneries with infinite declinations. For the proposal, my researches were oriented on two parallels tracks.
The first one was the researches on the pattern layout. The simple geometric forms were designed to evocate at the same time a window, an alcove or a frame. Like this, the pattern can also plays with the idea that this wall skin can be both an open view to the outside and an extension of the inside.
The “trompe l’oeil”, reinforce the depth effect and offer the wall skin to become an interactive thickness of the architecture.
The other researches track was based on the material aspect. By using the specificities of Design your Slab Technology, I choose to provide a slab with a light gold pink reflection by combination of gold, platinum and pink pigments.
In conclusion, this wall skin make up the possibility of infinite stories :
This design slab can generate both interior and exterior atmospheres by using the same basic pattern just with the declination of backgrounds and colors.
By changing the background of the frames, the wall can give the impression of being in a jungle, on the moon or under the see …
By letting the frames blanks, it can become a lighting point, a vibrant window seen from an outside.

Name / Surname: GREGORY LACOUA
Country: France
Team:
Company: studio gregory lacoua
Project Description:
Wonder was created by experimenting with simple layout the possibility to generate sceneries with infinite declinations. For the proposal, my researches were oriented on two parallels tracks.
The first one was the researches on the pattern layout. The simple geometric forms were designed to evocate at the same time a window, an alcove or a frame. Like this, the pattern can also plays with the idea that this wall skin can be both an open view to the outside and an extension of the inside.
The “trompe l’oeil”, reinforce the depth effect and offer the wall skin to become an interactive thickness of the architecture.
The other researches track was based on the material aspect. By using the specificities of Design your Slab Technology, I choose to provide a slab with a light gold pink reflection by combination of gold, platinum and pink pigments.
In conclusion, this wall skin make up the possibility of infinite stories :
This design slab can generate both interior and exterior atmospheres by using the same basic pattern just with the declination of backgrounds and colors.
By changing the background of the frames, the wall can give the impression of being in a jungle, on the moon or under the see …
By letting the frames blanks, it can become a lighting point, a vibrant window seen from an outside.
MENTIONED PROJECTS

Italy
Arianna Mazza

Name / Surname: Arianna Mazza
Country: Italy
Team:
Company:
Project Description:
Il pattern si sviluppa partendo dal tema del rapporto che l’uomo ha con l’abitare.
Tutto ciò che ci circonda nei nostri spazi quotidiani ha una pelle, noi stessi abbiamo una pelle; osservati da vicino si da l’avvio alla costruzione di molteplici texture, che ricordano molto il mondo naturale, a cui ogni uomo e ogni architettura è legato.
Texture che viste con occhio attento e allenato si trasformano però in visioni dall’alto di città, di strade. Costruzioni di percorsi che accostati creano pattern illusori e futuristici.
Partendo da un concetto, se ne creano molti altri.
Non si vede solo una cosa, ma molte.
Il pattern può essere moltiplicato all’infinito e creare differenti figure.
E’ pensato per l’interior ma anche per gli spazi espositivi.

Name / Surname: Arianna Mazza
Country: Italy
Team:
Company:
Project Description:
Il pattern si sviluppa partendo dal tema del rapporto che l’uomo ha con l’abitare.
Tutto ciò che ci circonda nei nostri spazi quotidiani ha una pelle, noi stessi abbiamo una pelle; osservati da vicino si da l’avvio alla costruzione di molteplici texture, che ricordano molto il mondo naturale, a cui ogni uomo e ogni architettura è legato.
Texture che viste con occhio attento e allenato si trasformano però in visioni dall’alto di città, di strade. Costruzioni di percorsi che accostati creano pattern illusori e futuristici.
Partendo da un concetto, se ne creano molti altri.
Non si vede solo una cosa, ma molte.
Il pattern può essere moltiplicato all’infinito e creare differenti figure.
E’ pensato per l’interior ma anche per gli spazi espositivi.

Name / Surname: Arianna Mazza
Country: Italy
Team:
Company:
Project Description:
Il pattern si sviluppa partendo dal tema del rapporto che l’uomo ha con l’abitare.
Tutto ciò che ci circonda nei nostri spazi quotidiani ha una pelle, noi stessi abbiamo una pelle; osservati da vicino si da l’avvio alla costruzione di molteplici texture, che ricordano molto il mondo naturale, a cui ogni uomo e ogni architettura è legato.
Texture che viste con occhio attento e allenato si trasformano però in visioni dall’alto di città, di strade. Costruzioni di percorsi che accostati creano pattern illusori e futuristici.
Partendo da un concetto, se ne creano molti altri.
Non si vede solo una cosa, ma molte.
Il pattern può essere moltiplicato all’infinito e creare differenti figure.
E’ pensato per l’interior ma anche per gli spazi espositivi.

Holland
Barbara Bentinck

Name / Surname: Barbara Bentinck
Country: Holland
Team: Barbara Bentinck
Company: Barbara Bentinck
Project Description:
This design is one of a series of repeating geometric patterns that were created by placing interlocking circles on a square grid. The original version is a gouache painting on paper of around 20cm x20cm and was created as an art piece, before I saw the possibilities in architectural design. The applications of the image as a tile or slab surface are many and varied and will suit both interior and outdoor settings. The scale and colours can be adapted as appropriate.

Name / Surname: Barbara Bentinck
Country: Holland
Team: Barbara Bentinck
Company: Barbara Bentinck
Project Description:
This design is one of a series of repeating geometric patterns that were created by placing interlocking circles on a square grid. The original version is a gouache painting on paper of around 20cm x20cm and was created as an art piece, before I saw the possibilities in architectural design. The applications of the image as a tile or slab surface are many and varied and will suit both interior and outdoor settings. The scale and colours can be adapted as appropriate.

Name / Surname: Barbara Bentinck
Country: Holland
Team: Barbara Bentinck
Company: Barbara Bentinck
Project Description:
This design is one of a series of repeating geometric patterns that were created by placing interlocking circles on a square grid. The original version is a gouache painting on paper of around 20cm x20cm and was created as an art piece, before I saw the possibilities in architectural design. The applications of the image as a tile or slab surface are many and varied and will suit both interior and outdoor settings. The scale and colours can be adapted as appropriate.

Italy
Camilla Agnello

Name / Surname: Camilla Agnello
Country: Italy
Team: Camilla Agnello, Davide Lombardi, Vincenzo Di Giansante, Mario Luca Barracchia
Company:
Project Description:
Digital Marble is the outcome of a research conducted in order to explore the possibility of combining advanced design strategies with high-resolution printing techniques. The main goal was to obtain an endless pattern to be adapted according to different design intents and boundary conditions, such as large and small spaces, plane or curved surfaces, presence of obstacles. Further, to preserve the continuity of the pattern without the risk of being trapped in the monotony of a repetitive image, our attention has been focused on algorithmic strategies that allowed us to develop a continuous pseudo-random decoration.
To pursue the above mentioned goals an agent-based algorithm has been set to impress the slabs with the concepts of dynamicity and lightness that distinguish contemporary design. The result is a unique boundless data-driven image that can be subdivided into smaller pieces according to tile’s dimension.
This innovative approach permits, during the printing stage, to work on two different layers: the trails, retrieved by the design process, and the background.
Our proposal uses colors and hues to recall the veinings and unevenness of a refined stone as the marble that perfectly fits with the necessity of decorating an interior space with elegance without resulting in an old-fashioned style. Nevertheless it is possible to opt for clearer colors’ combinations, such as using two colors only, for a more modern result.
The presented motif can be applied to different building components and can fulfill different tasks. For example it can be used as building envelope to create a homogeneous image among different blocks or, it can be applied on walls or pavements for public spaces even to implicitly guide people towards specific directions. Finally, it could be also used as a continuous pattern for both vertical and horizontal element in interior public spaces such as stores or restaurants to generate a non-conventional space perception.

Name / Surname: Camilla Agnello
Country: Italy
Team: Camilla Agnello, Davide Lombardi, Vincenzo Di Giansante, Mario Luca Barracchia
Company:
Project Description:
Digital Marble is the outcome of a research conducted in order to explore the possibility of combining advanced design strategies with high-resolution printing techniques. The main goal was to obtain an endless pattern to be adapted according to different design intents and boundary conditions, such as large and small spaces, plane or curved surfaces, presence of obstacles. Further, to preserve the continuity of the pattern without the risk of being trapped in the monotony of a repetitive image, our attention has been focused on algorithmic strategies that allowed us to develop a continuous pseudo-random decoration.
To pursue the above mentioned goals an agent-based algorithm has been set to impress the slabs with the concepts of dynamicity and lightness that distinguish contemporary design. The result is a unique boundless data-driven image that can be subdivided into smaller pieces according to tile’s dimension.
This innovative approach permits, during the printing stage, to work on two different layers: the trails, retrieved by the design process, and the background.
Our proposal uses colors and hues to recall the veinings and unevenness of a refined stone as the marble that perfectly fits with the necessity of decorating an interior space with elegance without resulting in an old-fashioned style. Nevertheless it is possible to opt for clearer colors’ combinations, such as using two colors only, for a more modern result.
The presented motif can be applied to different building components and can fulfill different tasks. For example it can be used as building envelope to create a homogeneous image among different blocks or, it can be applied on walls or pavements for public spaces even to implicitly guide people towards specific directions. Finally, it could be also used as a continuous pattern for both vertical and horizontal element in interior public spaces such as stores or restaurants to generate a non-conventional space perception.

Name / Surname: Camilla Agnello
Country: Italy
Team: Camilla Agnello, Davide Lombardi, Vincenzo Di Giansante, Mario Luca Barracchia
Company:
Project Description:
Digital Marble is the outcome of a research conducted in order to explore the possibility of combining advanced design strategies with high-resolution printing techniques. The main goal was to obtain an endless pattern to be adapted according to different design intents and boundary conditions, such as large and small spaces, plane or curved surfaces, presence of obstacles. Further, to preserve the continuity of the pattern without the risk of being trapped in the monotony of a repetitive image, our attention has been focused on algorithmic strategies that allowed us to develop a continuous pseudo-random decoration.
To pursue the above mentioned goals an agent-based algorithm has been set to impress the slabs with the concepts of dynamicity and lightness that distinguish contemporary design. The result is a unique boundless data-driven image that can be subdivided into smaller pieces according to tile’s dimension.
This innovative approach permits, during the printing stage, to work on two different layers: the trails, retrieved by the design process, and the background.
Our proposal uses colors and hues to recall the veinings and unevenness of a refined stone as the marble that perfectly fits with the necessity of decorating an interior space with elegance without resulting in an old-fashioned style. Nevertheless it is possible to opt for clearer colors’ combinations, such as using two colors only, for a more modern result.
The presented motif can be applied to different building components and can fulfill different tasks. For example it can be used as building envelope to create a homogeneous image among different blocks or, it can be applied on walls or pavements for public spaces even to implicitly guide people towards specific directions. Finally, it could be also used as a continuous pattern for both vertical and horizontal element in interior public spaces such as stores or restaurants to generate a non-conventional space perception.

Name / Surname: Ellevuelle Architetti
Country: Italy
Team: Giorgio Liverani, Luca Landi, Matteo Cavina, Eleonora Festa, Michele Vasumini
Company: Ellevuelle Architetti
Project Description:
It’s a composition made by the union of sketches of our projects, a sum of our compositional obsessions and architectural fetishes. An other città ideale, a surreal and surrealist city with many perspective's reference points.
It’s a suspended, and almost hypnotic, black and white atmosphere, designed to define an urban-scale wunderkammer: background facades, prismatic volumes with gabled roofs, slender vertical partitions, small round windows, matrices of infinitly combinable geometries. The ruins emerge from the ground together with a stereometric objets trouvés, others disappear swallowed by the ground itself: archeology and urbanism merge together, they grow with new buildings that then collapse, stratify, reinvent themselves and reborn in different shapes.
It’s the synthesis of a non-linear designing path, made by matching, overlapping, repetitions and eliminations of shapes and surfaces: the aim is to simplify a reasoning or to make it look simpler.
It’is the exaltation of a dialogue in the present and of a seamless research done during day-reasoning at lunch time and night-ravings accompanied by sincere wine of Romagna, the starting point territory of these thoughts that link landscape and architecture.

Name / Surname: Ellevuelle Architetti
Country: Italy
Team: Giorgio Liverani, Luca Landi, Matteo Cavina, Eleonora Festa, Michele Vasumini
Company: Ellevuelle Architetti
Project Description:
It’s a composition made by the union of sketches of our projects, a sum of our compositional obsessions and architectural fetishes. An other città ideale, a surreal and surrealist city with many perspective's reference points.
It’s a suspended, and almost hypnotic, black and white atmosphere, designed to define an urban-scale wunderkammer: background facades, prismatic volumes with gabled roofs, slender vertical partitions, small round windows, matrices of infinitly combinable geometries. The ruins emerge from the ground together with a stereometric objets trouvés, others disappear swallowed by the ground itself: archeology and urbanism merge together, they grow with new buildings that then collapse, stratify, reinvent themselves and reborn in different shapes.
It’s the synthesis of a non-linear designing path, made by matching, overlapping, repetitions and eliminations of shapes and surfaces: the aim is to simplify a reasoning or to make it look simpler.
It’is the exaltation of a dialogue in the present and of a seamless research done during day-reasoning at lunch time and night-ravings accompanied by sincere wine of Romagna, the starting point territory of these thoughts that link landscape and architecture.
MENTIONED PROJECTS

Austria
Nikolay Hristov Ivanov

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.

Name / Surname: Nikolay Hristov Ivanov
Country: Austria
Team:
Company:
Project Description:
Forests and trees have stimulated the human imagination since the beginning of time. They have inspired works of literature, art and architecture. They are a wonder of nature and people have been intimately connected to them through the Ages.
The proposed design is an abstract geometric interpretation of a tree with its branches and leaves. The overall is a composition based on a single curve that spans between the diagonal corners of the rectangular plate. A highly stylized pattern extracts the harmony and natural beauty of particular forest scenery that I remember from my childhood. The pattern contains three print layers - filigree lace, rhombus shadows and leaf shapes. Despite the simplicity of the overall gesture, the generated pattern entails a high level of complexity: around 1.200 leaves that are unique and no two are alike, and more than 14.000 lines create the filigree lace. A fluid flow of leaf shapes was generated by using novel digital design tools.
The complex configuration of the elements and the detail that is present in the pattern relates to artisan craft. It refers to old techniques, as Pietra dura or traditional lace making and embroideries, but it is achieved by using contemporary means and design tools. In order to create more possibilities and variations of arrangement of the large panels, I propose a second panel that is a mirror version of the original one.
The Jury
The Jury's decision is final and cannot be appealed; the Jury members are from the organisations and institutions promoting the contest:
next landmark: other editions

2019
A Common Line For The Reconstruction by Lorenzo Abate wins Next Landmark 2019
Lorenzo Abate has won Next Landmark 2019 with an ecological reconstruction project developed for Syria, as a post-war reconstruction that offers solutions to copy in other areas with the same water ne

2018
The winners of Next Landmark 2018
The architects from Urbánika and Roland Baldi were presented with their prizes in the amphitheatre of FICo, the “world’s biggest agri-food park”, for the seventh edition of th

2018
The winners of Next Landmark 2018
The architects from Urbánika and Roland Baldi were presented with their prizes in the amphitheatre of FICo, the “world’s biggest agri-food park”, for the seventh edition of th

2017
The winners of the Next Landmark Architectural SKIN
Gregory Lacoua and Ellevuelle Architetti are the winners of the sixth edition of Next Landmark, the international contest sponsored by Floornature, the Iris Ceramica Group architecture and design Web
2017
The winners of the Next Landmark Architectural SKIN
Gregory Lacoua and Ellevuelle Architetti are the winners of the sixth edition of Next Landmark, the international contest sponsored by Floornature, the Iris Ceramica Group architecture and design Web

2016
Giancarlo Mazzanti: Marinilla Educational Park Colombia
Giancarlo Mazzanti’s Marinilla Educational Park has won the Next Landmark 2016 award. Mazzanti continues his research into the use of public space as social space in Marinilla Educational Park, an e
2016
Giancarlo Mazzanti: Marinilla Educational Park Colombia
Giancarlo Mazzanti’s Marinilla Educational Park has won the Next Landmark 2016 award. Mazzanti continues his research into the use of public space as social space in Marinilla Educational Park, an e

2015
Urban Spa: a PKMN workshop with students in Chihuahua
Urban Spa is the winner of the Next Landmark 2015 contest, in the Landmark of the Year category. The project was created from a workshop by the PKMN studio with students from ISAD,Chihuahua (Mexico).
2015
Urban Spa: a PKMN workshop with students in Chihuahua
Urban Spa is the winner of the Next Landmark 2015 contest, in the Landmark of the Year category. The project was created from a workshop by the PKMN studio with students from ISAD,Chihuahua (Mexico).

2014
Ellevuelle architetti’s Casa Esse wins the 2014 Next Landmark contest
The winner of the third Next Landmark international architecture contest organised by Floornature is Ellevuelle architetti of Italy, for Casa Esse, a new construction in the countryside near Forl&igra